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          EEPW首頁(yè) > 嵌入式系統(tǒng) > 設(shè)計(jì)應(yīng)用 > 混合式調(diào)度器C51源代碼

          混合式調(diào)度器C51源代碼

          作者: 時(shí)間:2011-01-25 來源:網(wǎng)絡(luò) 收藏

          /*==============================================================
          1ms時(shí)標(biāo) 混合式調(diào)度器(一個(gè)搶占式任務(wù),多個(gè)合作式任務(wù))
          作者:shadow.hu
          ===============================================================*/
          #includereg52.h>
          #define uchar unsigned char
          #define ushort unsigned short
          #define SCH_MAX_TASKS 9
          #define ERROR_SCH_TOO_MANY_TASKS 9
          #define ERROR_SCH_CANOT_DELETE_TASK 0
          #define RETURN_ERROR 0
          #define RETURN_NORMAL 1

          #define INTERRPT_Timer_2_Overflow 5

          #define SCH_REPORT_ERRORS
          #ifdef SCH_REPORT_ERRORS
          #define Error_Port P1
          #endif

          typedef data struct
          {
          void (code *pTask)(void);
          ushort Delay;
          ushort Period;
          ushort RunMe;
          uchar Co_op;//如果任務(wù)是合作式的,設(shè)置為1,如果任務(wù)是搶占式的,設(shè)置為0
          }sTask;
          sTask SCH_tasks_G[SCH_MAX_TASKS];

          void SCH_Init_T2(void);
          uchar SCH_Add_Task(void (code * pFunction)(),const ushort Delay, ushort PERIOD);
          // 函數(shù)名指針 延時(shí)的時(shí)標(biāo)數(shù) 執(zhí)行任務(wù)的時(shí)間間隔
          // 為0則立即執(zhí)行 如果為0,表示單次任務(wù)
          void SCH_Dispatch_Tasks(void);
          void SCH_Start(void);
          bit SCH_Delete_Task(const ushort TASK_INDEX);
          void SCH_Go_To_Sleep(void);
          void SCH_Report_Status(void);//報(bào)告系統(tǒng)狀況
          void LED_Flash_Init(void);
          void LED_Flash_Update_A(void);
          void LED_Flash_Update_B(void);
          void LED_Flash_Update_C(void);
          void LED_Flash_Update_D(void);
          void LED_Flash_Update_E(void);
          void LED_Flash_Update_F(void);
          void LED_Flash_Update_G(void);
          void LED_Flash_Update_H(void);

          uchar Error_code_G = 0;//
          static ushort Error_tick_count_G;//記住自從上一次紀(jì)錄錯(cuò)誤以來的時(shí)間
          static uchar Last_error_code_G;//上次的錯(cuò)誤代碼(在1分鐘之后復(fù)位)

          uchar LED_State_G_A = 0;
          uchar LED_State_G_B = 0;
          uchar LED_State_G_C = 0;
          uchar LED_State_G_D = 0;
          uchar LED_State_G_E = 0;
          uchar LED_State_G_F = 0;
          uchar LED_State_G_G = 0;
          uchar LED_State_G_H = 0;

          sbit LED_pin_A = P1^0;
          sbit LED_pin_B = P1^1;
          sbit LED_pin_C = P1^2;
          sbit LED_pin_D = P1^3;
          sbit LED_pin_E = P1^4;
          sbit LED_pin_F = P1^5;
          sbit LED_pin_G = P1^6;
          sbit LED_pin_H = P1^7;

          //Error_code_G = ERROR_SCH_TOO_MANY_TASKS;
          //Error_code_G = ERROR_SCH_WAITING_FOR_SLAVE_TO_ACK;
          //Error_code_G = ERROR_SCH_WAITING_FOR_START_COMAND_FROM_MASTER;
          //Error_code_G = ERROR_SCH_ONE_OR_MORE_SLAVES_DID_NOT_START;
          //Error_code_G = ERROR_SCH_LOST_SLAVE;
          //Error_code_G = ERROR_SCH_CAN_BUS_ERROR;
          //Error_code_G = ERROR_I2C_WRITE_BYTE_AT24C64;

          void main(void)
          {
          SCH_Init_T2();
          LED_Flash_Init();
          SCH_Add_Task(LED_Flash_Update_A,0,1000);//添加一個(gè)任務(wù)
          SCH_Add_Task(LED_Flash_Update_B,0,2000);//添加一個(gè)任務(wù)
          SCH_Add_Task(LED_Flash_Update_C,0,3000);//添加一個(gè)任務(wù)
          SCH_Add_Task(LED_Flash_Update_D,0,4000);//添加一個(gè)任務(wù)
          SCH_Add_Task(LED_Flash_Update_E,0,5000);//添加一個(gè)任務(wù)
          SCH_Add_Task(LED_Flash_Update_F,0,6000);//添加一個(gè)任務(wù)
          SCH_Add_Task(LED_Flash_Update_G,0,7000);//添加一個(gè)任務(wù)
          SCH_Add_Task(LED_Flash_Update_H,0,8000);//添加一個(gè)任務(wù)

          SCH_Start();//開全局中斷
          while(1)
          {
          SCH_Dispatch_Tasks();
          }
          }
          /*------------------------------------------------------------
          這是調(diào)度器的中斷服務(wù)程序,初始化函數(shù)中的定時(shí)器設(shè)置決定了它
          的調(diào)度頻率,這個(gè)版本的調(diào)度器由定時(shí)器2觸發(fā)中斷,定時(shí)器自動(dòng)重裝。
          -------------------------------------------------------------*/
          void SCH_Update(void) interrupt INTERRPT_Timer_2_Overflow
          {
          //刷新任務(wù)隊(duì)列
          uchar Index;
          TF2 = 0;//必須手工清除
          //注意:計(jì)算單位為時(shí)標(biāo)(不是毫秒)
          for(Index = 0;Index SCH_MAX_TASKS;Index++)
          { //檢測(cè)這里是否有任務(wù)
          if(SCH_tasks_G[Index].pTask)
          {
          if(SCH_tasks_G[Index].Delay == 0)
          {
          //任務(wù)需要運(yùn)行,間隔的時(shí)間已經(jīng)到了
          if(SCH_tasks_G[Index].Co_op)
          {
          //如果是合作式任務(wù),RunMe標(biāo)志加1
          SCH_tasks_G[Index].RunMe += 1;//要執(zhí)行任務(wù)的標(biāo)志加1
          }
          else//如果它是搶占式任務(wù),立即運(yùn)行它
          {
          (*SCH_tasks_G[Index].pTask)();//運(yùn)行任務(wù)
          SCH_tasks_G[Index].RunMe -= 1;
          //周期性的任務(wù)將自動(dòng)再次運(yùn)行,單次任務(wù)就刪除
          if(SCH_tasks_G[Index].Period == 0)
          {
          SCH_tasks_G[Index].pTask = 0;
          }
          }
          if(SCH_tasks_G[Index].Period)//時(shí)標(biāo)間隔不等于0
          {
          //調(diào)度周期性的任務(wù)再次運(yùn)行,每隔這個(gè)固定的時(shí)標(biāo)長(zhǎng)度執(zhí)行一次任務(wù)
          SCH_tasks_G[Index].Delay = SCH_tasks_G[Index].Period;
          }
          }
          else //任務(wù)有延遲執(zhí)行要求,還沒到達(dá)延遲的時(shí)間
          {
          //還沒有準(zhǔn)備好運(yùn)行,延遲減1
          SCH_tasks_G[Index].Delay -= 1;
          }
          }
          }
          }

          void SCH_Init_T2(void)
          {
          uchar i;
          for(i=0;iSCH_MAX_TASKS;i++)
          {
          SCH_Delete_Task(i);
          }
          Error_code_G = 0;
          T2CON = 0x04;
          TMOD = 0x00;
          TH2 = 0xfc;
          RCAP2H = 0xfc;
          TL2 = 0x18;
          RCAP2L = 0x18;
          ET2 = 1;
          TR2 = 1;
          }
          /*----------------------------------------------------------------------------
          任務(wù)函數(shù)每隔一定時(shí)間間隔或在用戶定義的延遲之后運(yùn)行
          pFunction -- 將被調(diào)用的函數(shù)名稱。注意:被調(diào)函數(shù)必須是“void void”型
          DELAY -- 在任務(wù)第一次被執(zhí)行之前的間隔
          PERIOD -- 如果它為0,則只調(diào)用該函數(shù)一次,由DELAY確定其調(diào)用的時(shí)間
          如果非0,那么它就是被重復(fù)調(diào)用的時(shí)間間隔
          Co_op -- 如果是合作式任務(wù)則設(shè)置為1,如果是搶占式任務(wù)則設(shè)置為0.

          注意:如果以后要?jiǎng)h除任務(wù),將需要返回值
          例子:
          Task_ID = SCH_Add_Task(Do_X,1000,0,0);
          使函數(shù)Do_X()在1000個(gè)調(diào)度器時(shí)標(biāo)之后運(yùn)行一次(搶占式任務(wù))
          Task_ID = SCH_Add_Task(Do_X,0,1000,1);
          使函數(shù)Do_X()每隔1000個(gè)調(diào)度器時(shí)標(biāo)運(yùn)行一次(合作式任務(wù))
          Task_ID = SCH_Add_Task(Do_X,300,1000,0);
          使函數(shù)Do_X()每隔1000個(gè)調(diào)度器時(shí)標(biāo)運(yùn)行一次,任務(wù)首先在T=300個(gè)時(shí)標(biāo)時(shí)被執(zhí)行
          然后是1300個(gè)時(shí)標(biāo).........(搶占式任務(wù))

          -----------------------------------------------------------------------------*/uchar SCH_Add_Task(void (code * pFunction)(),const ushort DELAY, ushort PERIOD,bit Co_op)
          {
          uchar Index = 0;
          //首先在隊(duì)列中找到一個(gè)空隙(如果有的話,否則就不添加新任務(wù))
          while((SCH_tasks_G[Index].pTask != 0)(Index SCH_MAX_TASKS))
          {
          Index++;//當(dāng)一個(gè)新任務(wù)被添加,且沒有超過任務(wù)上限
          }
          //是否達(dá)到任務(wù)隊(duì)列的結(jié)尾?
          if(Index == SCH_MAX_TASKS)//任務(wù)數(shù)量達(dá)到上限
          {
          Error_code_G = ERROR_SCH_TOO_MANY_TASKS;
          return SCH_MAX_TASKS;//直接返回,不添加這個(gè)新任務(wù)
          }
          //如果能運(yùn)行到這里,說明任務(wù)隊(duì)列中有空隙,添加任務(wù)。
          SCH_tasks_G[Index].pTask = pFunction;
          SCH_tasks_G[Index].Delay = DELAY;
          SCH_tasks_G[Index].Period = PERIOD;
          SCH_tasks_G[Index].Co_op = Co_op;
          SCH_tasks_G[Index].RunMe = 0;
          return Index;//返回任務(wù)的位置(以便以后刪除)
          }

          void SCH_Dispatch_Tasks(void)
          {
          uchar Index;
          //調(diào)度(運(yùn)行)下一個(gè)任務(wù)(如果有任務(wù)就緒)
          for(Index = 0;Index SCH_MAX_TASKS;Index++)
          {
          //只調(diào)度合作式任務(wù)
          if((SCH_tasks_G[Index].RunMe > 0)(SCH_tasks_G[Index].Co_op))
          {
          (*SCH_tasks_G[Index].pTask)();//執(zhí)行任務(wù)
          SCH_tasks_G[Index].RunMe -= 1;//清除任務(wù)需要執(zhí)行的標(biāo)志
          }
          //如果這是個(gè)“單次”任務(wù),將它從隊(duì)列中刪除
          if(SCH_tasks_G[Index].Period == 0)
          {
          SCH_tasks_G[Index].pTask = 0;// 比通過調(diào)用來刪除任務(wù)更快SCH_Delete_Task(Index);
          }
          }
          SCH_Report_Status();//報(bào)告系統(tǒng)狀況
          SCH_Go_To_Sleep();
          }

          void SCH_Start(void)
          {
          EA = 1;
          }

          bit SCH_Delete_Task(const ushort TASK_INDEX)
          {
          bit Return_code;
          if(SCH_tasks_G[TASK_INDEX].pTask == 0)
          {
          //這里沒有任務(wù)。。。設(shè)置全局錯(cuò)誤變量
          Error_code_G = ERROR_SCH_CANOT_DELETE_TASK;
          Return_code = RETURN_ERROR;//返回錯(cuò)誤代碼
          }
          else
          {
          Return_code = RETURN_NORMAL;
          }
          //刪除任務(wù)
          SCH_tasks_G[TASK_INDEX].pTask = 0x0000;
          SCH_tasks_G[TASK_INDEX].Delay = 0;
          SCH_tasks_G[TASK_INDEX].Period = 0;
          SCH_tasks_G[TASK_INDEX].RunMe = 0;
          return Return_code;
          }

          void SCH_Go_To_Sleep()
          {
          PCON |= 0x01;//進(jìn)入休眠模式
          }

          void SCH_Report_Status(void)
          {
          /* #ifdef SCH_REPORT_ERRORS
          if(Error_code_G != Last_error_code_G)
          {
          Error_Port = 255 - Error_code_G;
          Last_error_code_G = Error_code_G;
          if(Error_code_G != 0)
          {
          Error_tick_count_G = 60000;
          }
          else
          {
          Error_tick_count_G = 0;
          }
          }
          else
          {
          if(Error_tick_count_G != 0)
          {
          if(--Error_count_G == 0)
          {
          Error_code_G = 0;
          }
          }
          }
          #endif */
          }

          void LED_Flash_Update_A(void)
          {
          if(LED_State_G_A == 1)
          {
          LED_State_G_A = 0;
          LED_pin_A = 0;
          }
          else
          {
          LED_State_G_A = 1;
          LED_pin_A = 1;
          }
          }

          void LED_Flash_Update_B(void)
          {
          if(LED_State_G_B == 1)
          {
          LED_State_G_B = 0;
          LED_pin_B = 0;
          }
          else{
          LED_State_G_B = 1;
          LED_pin_B = 1;
          }
          }

          void LED_Flash_Update_C(void)
          {
          if(LED_State_G_C == 1)
          {
          LED_State_G_C = 0;
          LED_pin_C = 0;
          }
          else
          {
          LED_State_G_C = 1;
          LED_pin_C = 1;
          }
          }
          void LED_Flash_Update_D(void)
          {
          if(LED_State_G_D == 1)
          {
          LED_State_G_D = 0;
          LED_pin_D = 0;
          }
          else
          {
          LED_State_G_D = 1;
          LED_pin_D = 1;
          }
          }
          void LED_Flash_Update_E(void)
          {
          if(LED_State_G_E == 1)
          {
          LED_State_G_E = 0;
          LED_pin_E = 0;
          }
          else
          {
          LED_State_G_E = 1;
          LED_pin_E = 1;
          }
          }
          void LED_Flash_Update_F(void)
          {
          if(LED_State_G_F == 1)
          {
          LED_State_G_F = 0;
          LED_pin_F = 0;
          }
          else
          {
          LED_State_G_F = 1;
          LED_pin_F = 1;
          }
          }
          void LED_Flash_Update_G(void)
          {
          if(LED_State_G_G == 1)
          {
          LED_State_G_G = 0;
          LED_pin_G = 0;
          }
          else
          {
          LED_State_G_G = 1;
          LED_pin_G = 1;
          }
          }
          void LED_Flash_Update_H(void)
          {
          if(LED_State_G_H == 1)
          {
          LED_State_G_H = 0;
          LED_pin_H = 0;
          }
          else
          {
          LED_State_G_H = 1;
          LED_pin_H = 1;
          }
          }

          void LED_Flash_Init(void)
          {
          LED_State_G_A= 0;//初始化LED狀態(tài)
          LED_State_G_B= 0;//初始化LED狀態(tài)
          LED_State_G_C= 0;//初始化LED狀態(tài)
          }



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